State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 io Games on Android in Sweden - Q1 2024

Agar.io, Snake Clash!, Snake Rivals, Little Big Snake, and Paper.io 2 showed varied performance trends in downloads, revenue, and active users in Sweden during Q1 2024.

Top 5 io Games on Android in Sweden - Q1 2024

In the first quarter of 2024, the top 5 io games on the Android platform in Sweden demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.

Agar.io from Miniclip.com showed a fluctuating pattern in weekly revenue, peaking at around $128 in the week of January 22 and ending the quarter with $85 in the final week of March. Weekly downloads for the game peaked at 343K during the week of February 19, with weekly active users reaching a high of 1.01K during the same week.

Snake Clash! by Supercent, Inc. experienced significant growth in weekly downloads, starting from 3.1K in the first week of January and peaking at 6.0K in the week of March 11. Weekly revenue saw a steady increase, hitting a high of $86 in the week of February 19. The game also saw a substantial rise in weekly active users, reaching 13.6K in mid-March.

Snake Rivals - Fun Snake Game from Supersolid had relatively stable weekly revenue, with a peak of $75 in the second week of January. Weekly downloads were modest, peaking at 172 during the same week. Weekly active users remained steady throughout the quarter, with a high of 444 in early January.

Little Big Snake by Shockwave LLC displayed an upward trend in both weekly downloads and active users. Downloads increased from 73 in the first week of January to 129 in the final week of March. Weekly revenue saw a notable peak of $124 in the week of January 22. Active users also rose, reaching 434 by the end of the quarter.

Finally, Paper.io 2 from VOODOO saw a varied performance in weekly downloads, with a peak of 2.5K in the first week of January and another high of 1.9K in the week of February 19. Weekly revenue peaked at $75 in early January, and the game maintained a strong user base with weekly active users reaching 10.9K in the first week of the year.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024